The P2E Trilemma Is Real. Do we need to solve it?

The P2E Trilemma Is Real. Do we need to solve it?

June 4, 2025

The “Play to Earn Trilemma” is simple:

  • 🎮 Fun
  • 💸 Sustainability
  • 📈 Profitability


Everyone said you could pick two, never three. And they were right — for 99% of crypto games.

But the problem was never blockchain. It was bad economics.


Let’s Compare

Web2 has the same trilemma, only better hidden:

  • Free-to-play games optimise for addiction, not fun.
  • Monetisation depends on ads and whales.
  • Studios scale with venture money and hope user growth never stops.

Now throw tokens into that mix — and without proper mechanics, you just accelerate collapse.

The WAM Approach: Delete the Trilemma

We didn’t try to fix broken economics. We threw them out.

  • Rewards are earned through skill, not passive grinding.
  • Tokens unlock progression, they’re not handed out like candy.
  • Growth is tied to platform activity, not Ponzi inflows.


We engineered:

  • AI-based bot detection
  • Performance-based tournament payouts
  • Stake-gated access to prevent sybil abuse
  • Novelty rewards that detect creative play


And it works — because it aligns what people want (status, skill, reach) with what the platform needs (engagement, competition, community).

The Result?

  • Bots can’t extract.
  • Players can’t just coast.
  • Creators have an actual incentive to make the system better.


The trilemma isn’t a law. It was just a bad assumption. WAM is proof that better systems win.